Streaming the best games, movies & applications to any device.
OTOY is a leading developer of innovative software solutions, as well as a provider of convergence technologies, original content, and special effects for the video game and film industries.
OTOY works with a wide range of studios, game developers and visualization companies to create leading-edge visual and entertainment experiences.
The OTOY Team:
Jules UrbachFounder & Chief Executive Officer
Founder and CEO of OTOY and Lightstage. Jules is the lead software architect, manages the development pipeline and sets the direction for the company. Prior to OTOY, Jules created the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. Jules was accepted to Harvard but turned down the opportunity to start his first video game company at 18.
Malcolm TaylorCo-Founder & Chief Technology Officer
Malcolm is responsible for core architecture and development of key company technologies. Prior to developing OTOY's GPU media codecs, Malcolm created the world's best lossless compression algorithms. Malcolm has 20 years experience in design and development of software. He has a BSc in Mathematics from Massey University in New Zealand.
Tim HawkinsCo-Founder & Chief Technology Officer of LightStage
In February 2010, Tim received an Academy Award™ for the design and engineering of LightStage capture devices and the image-based facial rendering system developed for character relighting in motion pictures. He is responsible for research and development of the Light Stage technology. His work at LightStage focuses on the development of systems for capturing photoreal models of human faces and bodies, including the capture of performances. Prior to LightStage, Tim worked as a Senior Researcher at USC's Institute for Creative Technologies. Tim has a BSE in Aerospace Engineering from the University of Michigan.
Paul DebevecChief Scientist of LightStage
Paul is known for influential computer graphics research in the areas of image-based modeling and rendering, high dynamic range imaging, image-based lighting, and photo-real digital humans, beginning with his Ph.D. and postdoctoral research in the 1990's at the University of California, Berkeley. Techniques from his work have contributed to key visual effects sequences in movies such as THE MATRIX (1999), SPIDER-MAN 2 (2004), SUPERMAN RETURNS (2006) , THE CURIOUS CASE OF BENJAMIN BUTTON (2008), AND AVATAR (2009). At the University of Southern California's Institute for Creative Technologies, he has led the design of several Light Stage facial capture devices and novel 3D display and reflectance acquisition systems. Debevec received ACM SIGGRAPH's first Significant New Researcher Award in 2001, was named one of the world's top 100 young innovators by MIT Technology Review in 2002, received career achievement awards from Spain's Mundos Digitales conference in 2005 and the Awards for the Electronic and Animated Arts in 2009, and was named one of the "Web's New Video Stars" by Forbes Magazine 2009. In 2010 he received a Scientific and Engineering Award from the Academy of Motion Picture Arts and Sciences for the design and engineering of the Light Stage systems for character relighting in motion pictures, shared with Tim Hawkins, John Monos, and Mark Sagar.
Alissa GraingerCo-Founder & President
Responsible for the daily operations of OTOY. Alissa has lead all financings, acquisitions and partnerships. Prior to OTOY, she started a venture fund with technology writer, George Gilder, which invested in startup and mid-stage technology companies. Alissa graduated Magna Cum Laude from Georgetown University with a degree in Economics and Studio Art.
Charlie WallaceVP of Engineering
Charlie is responsible for emergent hardware technology as well as managing the engineering team. He oversees client platform diversification and development. In his 25 years as an engineer, Charlie has developed for almost all desktop, console and embedded platforms. Prior to OTOY, Charlie developed a sophisticated build engine for handling hundreds of unique platforms. He has extensive background in software and electronics, from gaming to automotive racing applications.
Clay SparksCCO of OTOY & Creative Director of LightStage
Chief Creative Officer of OTOY and Creative Director of LightStage, responsible for the development of production pipelines using OTOY and LightStage technologies. Clay manages the creative development teams and oversees original content creation. In conjunction with Tim Hawkins, Clay developed an artist friendly pipeline for the integration of high end, photo real, LightStage scan data for use in OTOY content, as well as outside cinematic and real-time projects and applications. Before joining OTOY, Clay worked as an artist and animator in the VFX and Video Game industries.